Thursday, September 5, 2013

Warren Spector's Commandments of Game Design

A wonderful list that is well worth examining.  Warren Spector is highly respected in his field, and has been involved in development of many successful games such as the Wing Commander series, the Ultima series, and the Deus Ex series.

Warren Spector's Commandments of Game Design

With regards to quality, we can take some good lessons away from this.  When we analyze a design for any type of user experience, we look for things like rewarding the user, making the goal visible, giving multiple ways to achieve objectives, avoiding unnecessary steps.

But, even more than these:  when game design meets user experience, it can be an amazing thing.  You tap into people's motivation to help them achieve their goals in a pleasant way.  Every solution should strive for this result.  It reminds me of an article I read recently where developers are bringing video-game-like-achievements into real life

If you can tap into people's motivations, not just their behaviors, you have created a successful user experience. 

You've gained the 'Floss your teeth' achievement!

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